Post by Overlibertyshead on Apr 3, 2015 14:40:35 GMT
"You were born into the world, without a mother, without a father and without care. Since the moment you were born, you knew where you were, yet you do not know why you ended up here. You knew what a human was and what it meant to be one, yet you knew you weren't one. You knew you had to chase after something, yet you did not know, what you were chasing for."
- Father Kobon, Despair of the Feebles
You live in a forest, a forest your ancestors call "Forest of Feeble Hopes", it is only fitting, as the creatures known as Feebles live there. Their skin completely black, their bodies barely solid, looking like pencil sketches that somehow made it to the material world, with thin, tiny legs and thin, tiny arms and see the world with round, large, blank white eyes. They see every person, object and thing as two dimensional, just as one would look into paper. Maybe they would find themselves ugly if they saw what they would look like if they were in a material, third dimensional form.
But you, are one of them.
Your fellow Feebles are starting to die, and you don't know why. It is your choice, set out with what Feebles call "spirit", which they can use to revive themselves if they die. Or, remain in the village.
Or perhaps, you are something else...?
Rumors are spreading about other creatures known as "Thirsters" these resemble the Feeble, but their skins blood red, and their eyes as brightly red as the moon on the "Strange Night"....
Notes and rules
1) If you die, and you had a "Spirit" on you, you may revive from the dead the day after you were killed. But you lose that spirit, and whoever killed you, if a Feeble, gains that spirit.
2) And yes, Feebles can kill other Feebles.
3) NO Godmodding or metagaming, no being OPed, meaning you don't control other people's actions in combat or when they get hit or not, and no characters knowing things that they would only know if they were reading the RP.
4) The "no knowing things that they shouldn't know" doesn't applies to ancient books (which I will spawn) that somehow grant all the Feebles knowledge of their contents when opened.
5) Dodging/Blocking all the time sucks for the other combatant. So doing either of these things will put you at a disadvantage, like not being able to react to the opponent's next action or not being able to counter-attack.
6) If you are trapped in a situation where you have no plausible means of escape, be honorable and don't try to use luck or new undiscovered stuff as an excuse to escape it. You die, you die. Revived or not. You can always create a new character if you run out of spirits.
7) You're free to do whatever you want, I'll just...drop a few...things into the forest so that you and your friends can have some....fun.
8) Just some advice but if you're not used to playing characters who are evil or antagonistic, here's your chance, everything's fair game here.
9) Be strong, Feeble!
Character bio
Name :
One thing that makes them look different from other feebles :
Starting item : (You all start with 1 Spirit, a and 10 arrows, a dagger, but pick an extra item from below)
- Hunting rifle (1 bullet)
- 2 Extra spirits
- 1 Ancient Book (remember that I decide on the content for these)
- 3 Fire Scrolls (crumble it, then throw, then the scroll will catch on fire)
- 3 Strange Octopus Tentacles (strangely heals a wound when consumed)
Day 1 : The Thirsters aren't here yet...
- Father Kobon, Despair of the Feebles
You live in a forest, a forest your ancestors call "Forest of Feeble Hopes", it is only fitting, as the creatures known as Feebles live there. Their skin completely black, their bodies barely solid, looking like pencil sketches that somehow made it to the material world, with thin, tiny legs and thin, tiny arms and see the world with round, large, blank white eyes. They see every person, object and thing as two dimensional, just as one would look into paper. Maybe they would find themselves ugly if they saw what they would look like if they were in a material, third dimensional form.
But you, are one of them.
Your fellow Feebles are starting to die, and you don't know why. It is your choice, set out with what Feebles call "spirit", which they can use to revive themselves if they die. Or, remain in the village.
Or perhaps, you are something else...?
Rumors are spreading about other creatures known as "Thirsters" these resemble the Feeble, but their skins blood red, and their eyes as brightly red as the moon on the "Strange Night"....
Notes and rules
1) If you die, and you had a "Spirit" on you, you may revive from the dead the day after you were killed. But you lose that spirit, and whoever killed you, if a Feeble, gains that spirit.
2) And yes, Feebles can kill other Feebles.
3) NO Godmodding or metagaming, no being OPed, meaning you don't control other people's actions in combat or when they get hit or not, and no characters knowing things that they would only know if they were reading the RP.
4) The "no knowing things that they shouldn't know" doesn't applies to ancient books (which I will spawn) that somehow grant all the Feebles knowledge of their contents when opened.
5) Dodging/Blocking all the time sucks for the other combatant. So doing either of these things will put you at a disadvantage, like not being able to react to the opponent's next action or not being able to counter-attack.
6) If you are trapped in a situation where you have no plausible means of escape, be honorable and don't try to use luck or new undiscovered stuff as an excuse to escape it. You die, you die. Revived or not. You can always create a new character if you run out of spirits.
7) You're free to do whatever you want, I'll just...drop a few...things into the forest so that you and your friends can have some....fun.
8) Just some advice but if you're not used to playing characters who are evil or antagonistic, here's your chance, everything's fair game here.
9) Be strong, Feeble!
Character bio
Name :
One thing that makes them look different from other feebles :
Starting item : (You all start with 1 Spirit, a and 10 arrows, a dagger, but pick an extra item from below)
- Hunting rifle (1 bullet)
- 2 Extra spirits
- 1 Ancient Book (remember that I decide on the content for these)
- 3 Fire Scrolls (crumble it, then throw, then the scroll will catch on fire)
- 3 Strange Octopus Tentacles (strangely heals a wound when consumed)
Day 1 : The Thirsters aren't here yet...